Red Dot Blender. i thought that by editing in photoshop, with the ‘red dots’ in the image, when applied to the mesh, the red dots. these are pin vertices, it allows you to keep these vertices at these positions if you choose to u > unwrap. Those are no seams or whatever. i'm currently trying to modify a red dot sight on a gun model i have been tweaking in blender (not my own model). red dot modeling for game with blender & substance painter time lapse #hardops. the red vertices are pinned. i have mysterious red dots appearing on my unwrapped uv layout. my answer assumes that the red dots are to be a permanent part of the skin texture used in your material i.e. Skin blemishes, as you have. On the mesh there is nothing like. Because they're pinned, you are seeing the uv unwraps that you are. blender 3d | red dot, holographic, reflex sight reticle effect.
blender 3d | red dot, holographic, reflex sight reticle effect. i'm currently trying to modify a red dot sight on a gun model i have been tweaking in blender (not my own model). i thought that by editing in photoshop, with the ‘red dots’ in the image, when applied to the mesh, the red dots. the red vertices are pinned. Because they're pinned, you are seeing the uv unwraps that you are. On the mesh there is nothing like. i have mysterious red dots appearing on my unwrapped uv layout. Those are no seams or whatever. my answer assumes that the red dots are to be a permanent part of the skin texture used in your material i.e. Skin blemishes, as you have.
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Red Dot Blender red dot modeling for game with blender & substance painter time lapse #hardops. red dot modeling for game with blender & substance painter time lapse #hardops. Because they're pinned, you are seeing the uv unwraps that you are. i thought that by editing in photoshop, with the ‘red dots’ in the image, when applied to the mesh, the red dots. Those are no seams or whatever. the red vertices are pinned. On the mesh there is nothing like. i have mysterious red dots appearing on my unwrapped uv layout. i'm currently trying to modify a red dot sight on a gun model i have been tweaking in blender (not my own model). Skin blemishes, as you have. my answer assumes that the red dots are to be a permanent part of the skin texture used in your material i.e. blender 3d | red dot, holographic, reflex sight reticle effect. these are pin vertices, it allows you to keep these vertices at these positions if you choose to u > unwrap.